Editor's note: This is the East is technology "Flash animation design" exciting chapter excerpts. Authorized by the copyright holder, issued by the site. Including "Flash cartoon story board", "How a shooting", "Flash cartoon character design", "Flash cartoon scene rendering", "Flash Animation", "" Didi "instance of production" and so on, we'll be posting the above tutorial.
Chapter 5 features Flash cartoon drawing
Flash cartoon drawing background, role modeling and rendering, must pay attention to the feeling of volume of space, that is to follow principles to the design perspective. In Flash, the use of perspective structure of knowledge, combined with the concept of layers, can produce a very lively, vivid background. And, like the previous chapter, this chapter will remain for the majority of Flash animation fans drawing ability is not strong, the various common backgrounds, props prototype component analysis mapping method is easy to understand, I hope readers have finished, be able to in this chapter inductive method of drawing the background of the basic rules, and play to their creativity, design cartoon ever-changing background. (Cartoon background image)
5.1 How to draw a variety of backgrounds elements
In Flash, you can plan for the cartoon story in the air, ground, water, space and other conditions occur, the various objects in the natural environment has become the elements that constitute the background, as shown in Figure 5-1-1.
Figure 5-1-1 Figure elements
5.1.12 Smoke
Smoke can be seen as a combination of many spheres, as shown in Figure 5-1-45.
Figure 5-1-2 sphere combination
Many spheres of varying sizes together, the Department is divided into its light and shade, on the form of smoke, as shown in Figure 5-1-46.
Figure 5-1-3 smog formation
5.1.13 clouds
Drawing clouds and smoke less, a number of spheres together first, and then placed on a compressed at the bottom of the geometry, as shown in Figure 5-1-47.
Figure 5-1-4 shape prolate geometry at the bottom of the clouds
Minister of the ball and the bottom is divided into light and dark side article, drawing on the completion of the clouds, as shown in Figure 5-1-48.
Figure 5-1-5 clouds effect
5.1.15 water
In the perspective of a curve drawn on the ground, as shown in Figure 5-1-50. One side of the curve, according to the size of the relationship between far and near, draw close to the ground one by one the oval, as shown in Figure 5-1-51. Effect on the formation of a surface, as shown in Figure 5-1-52.
Figure 5-1-6 draw curves on the ground
Figure 5-1-7 with a number of circular
Figure 5-1-8 water effects
5.1.16 wave
Rendering can refer to the wave of mountains. Wave can be seen as a bottom width from a leading group composed of geometry. Geometry in accordance with the recent large number of much smaller relationship between density has caused to stack together to form wave groups, as shown in Figure 5-1-53.
Figure 5-1-9 structure of the wave group
Finally, for the wave group is divided into intertwined, interconnected shading department, as shown in Figure 5-1-54.
Figure 5-1-10 wave effect
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